I wasn’t planning to continue making these a weekly thing, but I was doing some build maintenance on Mac and Linux, and I figured I might as well publish another build while I was in those environments.
Changes since previous version:
- Added character selection to the three-slot interface
- Tentative character builds assigned
- Removed ceilings from prefabs
- Added an application icon to the Mac build
- Test content of session event effects: failure (by death or quitting) will increase the health cap to six hearts on the next session