Hey, it’s been like a year since I published a one-off “weekly” in-development build. I probably won’t be resuming these as a regular thing, since week-on-week changes just aren’t substantial enough to warrant it, but since I didn’t have a blog ready to go today and I did have the game in a fairly stable state, I figured I’d give this a another go.
Changes since previous version:
- Tentative level generation with placeholder prefabs
- Tentative level population with enemies and NPCs
- Everything else