Changes since previous version:
- Paths to non-critical rooms can now be locked or bricked off
- Added new enemy variants
- Eyeball that doesn’t shoot projectiles
- Bug that spits bombs
- Biped that “turtles” and blocks melee damage
- Another biped variant still in progress (no change yet)
- Brought over the final boss from Gunmetal Arcadia Zero and added a new final boss (neither appears during normal play yet)
- Added a prototype of a faction boss (may appear in this build)
- Added a prototype of interstitial narrative NPC rooms
- Added session planning across multiple levels
- Sessions are temporarily fixed at two levels long
- Each boss and miniboss may only appear once per session
- Background music is randomly selected per level
- Stubs exist for choosing more features per level, including color palettes and narrative rooms
- Added a new binding (left or right trigger by default) for a “crouch only” control that can be used at the top of ladders without descending
Notable bugs:
- Occasionally the game will hang trying to generate a session
Windows: GunArc.zip
Mac OS X: GunArc.dmg
Linux: GunArc.tar.gz